Assassin's Creed  

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 +'''''Assassin's Creed''''' is a [[historical fiction]] [[action-adventure game|action-adventure]] [[open world]] [[Stealth game|stealth]] [[video game]] series.
 +
 +==Premise==
 +All of the ''Assassin's Creed'' games take place in 2012, featuring the protagonist [[Desmond Miles]], a bartender who is a descendent of a line of [[Assassins]]. He is initially kidnapped by the [[megacorporation]] Abstergo Industries, the modern-day face of the [[Knights Templar]], and forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo does not know that Desmond knows about his lineage; he left his parents at a young age, leaving the Assassins behind with them. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate. Desmond is later rescued by a small team of modern-day Assassins, and taken to a secure location where he can secure the artifacts before Abstergo.
 +
 +Within the Animus, Desmond experiences the memories of [[List of characters in Assassin's Creed|Altaïr ibn-La'Ahad]], an Assassin during [[the Crusades]], and [[List of characters in Assassin's Creed|Ezio Auditore da Firenze]], an Assassin in Italy during the late 15th and early 16th Centuries of the [[Renaissance]], both of whom came into contact with the Piece of Eden known as "The Apple". While following the storyline with Ezio, other Pieces of Eden become known, such as "[[Papal Cross|The Staff]]". Throughout these events, Desmond learns of allusions to the prophetic [[2012 phenomenon|end of the world in 2012]] from a former Animus subject, as well as from holographic figures of [[Ancient astronauts|a species pre-dating humanity]]. These beings, members of "The First Civilization," call themselves [[Minerva]], [[Juno (mythology)|Juno]] and [[Jupiter (mythology)|Jupiter]]. They speak directly to Desmond through Ezio's experiences and in turn Ezio comes to discover that he is merely a conduit for Desmond and that centuries later, he is the one who will find answers to the questions he himself is asking in his own time. They warn Desmond that only he can stop these events and prevent another catastrophe from rendering his race extinct, as it did to theirs.
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Assassin's Creed is a historical fiction action-adventure open world stealth video game series.

Premise

All of the Assassin's Creed games take place in 2012, featuring the protagonist Desmond Miles, a bartender who is a descendent of a line of Assassins. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar, and forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo does not know that Desmond knows about his lineage; he left his parents at a young age, leaving the Assassins behind with them. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate. Desmond is later rescued by a small team of modern-day Assassins, and taken to a secure location where he can secure the artifacts before Abstergo.

Within the Animus, Desmond experiences the memories of Altaïr ibn-La'Ahad, an Assassin during the Crusades, and Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th Centuries of the Renaissance, both of whom came into contact with the Piece of Eden known as "The Apple". While following the storyline with Ezio, other Pieces of Eden become known, such as "The Staff". Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus subject, as well as from holographic figures of a species pre-dating humanity. These beings, members of "The First Civilization," call themselves Minerva, Juno and Jupiter. They speak directly to Desmond through Ezio's experiences and in turn Ezio comes to discover that he is merely a conduit for Desmond and that centuries later, he is the one who will find answers to the questions he himself is asking in his own time. They warn Desmond that only he can stop these events and prevent another catastrophe from rendering his race extinct, as it did to theirs.




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