Virtual reality  

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-'''Virtual reality''' ('''VR''') is a technology which allows a user to interact with a [[computer-simulated]] environment, be it a real or imagined one. Most current virtual reality [[Surroundings|environments]] are primarily visual experiences, displayed either on a [[computer screen]] or through special or [[Stereoscopy|stereoscopic displays]], but some simulations include additional sensory information, such as sound through speakers or [[headphones]].+'''Virtual reality''' ('''VR''') is a [[Simulation|simulated]] experience that can be similar to or completely different from the real world. [[Applications of virtual reality]] include entertainment (particularly [[video game]]s), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include [[augmented reality]] and [[mixed reality]], sometimes referred to as [[extended reality]] or XR.
-==See also==+ 
 +== See also ==
 + 
 + 
 +* [[16K resolution]]
 +* [[360-degree video]]
* [[AlloSphere]] * [[AlloSphere]]
-* [[Augmented reality]]+* [[Computer-mediated reality]]
-* [[Mediated reality]]+* [[Diorama]]
-* [[Augmented virtuality]]+* [[Extended reality]]
-* [[Cave Automatic Virtual Environment|CAVE - Cave Automatic Virtual Environment]]+* [[Haptic suit]]
-* [[Flight simulation]]+* [[Holographic universe]]
-* [[Head-mounted display]]+* [[Hyperreality]]
-* [[Lifelike experience]]+* [[Mixed reality]]
-* [[Methods of virtual reality]]+* [[Virtual body]]
-* [[Omnidirectional treadmill]]+* [[Virtual globe]]
-* [[Simulated reality]]+* [[Virtual machining]]
-* [[Wired glove]]+* [[Metaverse]]
-* [[VRML|Virtual Reality Modelling Language]]+* [[Virtual taste]]{{div col end}} {{clear}}
-* [[Virtual worlds]]+* [[Comparison of virtual reality headsets]]
-* [[Virtuality Continuum]]+ 
-* [[Technology and mental health issues]]+
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Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.

See also




Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual reality" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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