Virtual world
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== History == | == History == | ||
* 1849: [[Richard Wagner]] introduces the idea of [[immersive experience]]s using a darkened theatre and surrounding the audience in imagery and sound. | * 1849: [[Richard Wagner]] introduces the idea of [[immersive experience]]s using a darkened theatre and surrounding the audience in imagery and sound. |
Revision as of 14:46, 13 June 2009
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History
- 1849: Richard Wagner introduces the idea of immersive experiences using a darkened theatre and surrounding the audience in imagery and sound.
- 1938: Konrad Zuse invents the first digital computer known as the Z1.
- 1948: Norbert Wiener creates the science of cybernetics: transmitting messages between man and machine.
- 1962: Morton Heilig, a cinematographer, creates a motorcycle simulator called Sensorama with visuals, sound, vibration, and smell.
- 1966: Ivan Sutherland invents the head-mounted display suggesting it was a window into a virtual world.
- 1975: Myron Krueger creates Videoplace that allows users to interact with virtual objects for the first time.
- 1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual worlds.
- 1992: Tom Caudell coins the phrase Augmented Reality while at Boeing helping workers assemble cables into aircraft.
- 2003: GeoVector along with partners Vodafone, HP, Microsoft, Virtual Spectator and Animation Research Ltd showcase at America's Cup Sailing Races in Auckland, New Zealand.
- 2007: Sony released the Eye of Judgment for PlayStation 3 in Japan on October 25, 2007 and in America on April 24, 2008. Wikitude AR Travel Guide launches on Oct. 20, 2008 with the G1 Android phone and was downloaded about 50,000 in the first year of release.
- 2009: Sony scheduled to release the EyePet software for use with the PlayStation 3 camera.
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual world" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.