Virtual world  

From The Art and Popular Culture Encyclopedia

(Difference between revisions)
Jump to: navigation, search
Revision as of 14:47, 13 June 2009
Jahsonic (Talk | contribs)

← Previous diff
Revision as of 22:52, 3 October 2013
Jahsonic (Talk | contribs)

Next diff →
Line 1: Line 1:
{{Template}} {{Template}}
The computer accesses a [[computer-simulated]] world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences [[telepresence]] to a certain degree. The computer accesses a [[computer-simulated]] world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences [[telepresence]] to a certain degree.
 +==See also==
 +* [[Blaxxun]]
 +* [[Emerging Virtual Institutions]]
 +* [[Metaverse]]
 +* [[NECA Project]]
 +* [[Simulated reality]]
 +* [[Virtual economy]]
 +* [[Virtual globe]]
 +* [[Virtual reality]]
 +* [[Web3D Consortium]]
 +* Onverse
 +* [[Second Life]]
 +* [[SmallWorlds]]
 +*[[Lyoko]]
 +*[[The Wired]]
 +
{{GFDL}} {{GFDL}}

Revision as of 22:52, 3 October 2013

Related e

Wikipedia
Wiktionary
Shop


Featured:

The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree.

See also




Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual world" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

Personal tools