Virtual world
From The Art and Popular Culture Encyclopedia
(Difference between revisions)
Revision as of 22:52, 3 October 2013 Jahsonic (Talk | contribs) ← Previous diff |
Revision as of 22:53, 3 October 2013 Jahsonic (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
{{Template}} | {{Template}} | ||
- | The computer accesses a [[computer-simulated]] world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences [[telepresence]] to a certain degree. | + | A '''virtual [[world]]''' is an [[online community]] that takes the form of a [[computer simulation|computer-based simulated environment]] through which users can interact with one another and use and create objects.==See also== |
- | ==See also== | + | |
* [[Blaxxun]] | * [[Blaxxun]] | ||
* [[Emerging Virtual Institutions]] | * [[Emerging Virtual Institutions]] |
Revision as of 22:53, 3 October 2013
Related e |
Featured: |
A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects.==See also==
- Blaxxun
- Emerging Virtual Institutions
- Metaverse
- NECA Project
- Simulated reality
- Virtual economy
- Virtual globe
- Virtual reality
- Web3D Consortium
- Onverse
- Second Life
- SmallWorlds
- Lyoko
- The Wired
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual world" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.