Virtual world  

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-A '''virtual [[world]]''' is an [[online community]] that takes the form of a [[computer simulation|computer-based simulated environment]] through which users can interact with one another and use and create objects.+A '''virtual world''' is a [[Computer simulation|computer-based simulated environment]] which may be populated by many users who can create a personal [[Avatar (computing)|avatar]], and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, two or [[3D computer graphics|three-dimensional]] graphical representations, or live video avatars with auditory and touch sensations. In general, virtual worlds allow for multiple users but single player computer games, such as Skyrim, can also be considered a type of virtual world.
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 +The user accesses a [[computer-simulated]] [[world]] which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of [[Immersion (virtual reality)#Presence|presence]].
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 +Such modeled worlds and their rules may draw from [[reality]] or fantasy worlds. Example rules are [[gravity]], [[topography]], [[animal locomotion|locomotion]], [[real-time computer graphics|real-time]] actions, and [[communication]]. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.
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 +[[Massively multiplayer online game]]s depict a wide range of worlds, including those based on [[science fiction]], the [[reality|real world]], [[super heroes]], [[sports]], [[Horror fiction|horror]], and [[history|historical]] milieus. The most common form of such games are fantasy worlds, whereas those based on the real world are relatively rare.{{Original research inline|date=November 2013}} Most MMORPGs have [[real time (media)|real-time]] actions and [[communication]]. Players create a character who travels between buildings, towns, and worlds to carry out business or leisure activities. Communication is usually textual, but real-time [[VOIP|voice communication]] is also possible. The form of communication used can substantially affect the experience of players in the game.
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 +Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text-based chatrooms. Sometimes, emoticons or 'smilies' are available to show feeling or facial expression. Emoticons often have a keyboard shortcut. [[Edward Castronova]] is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.
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==See also== ==See also==
-* [[Blaxxun]] 
* [[Metaverse]] * [[Metaverse]]
* [[Simulated reality]] * [[Simulated reality]]
-* [[Virtual economy]]+* [[Transreality gaming]]
* [[Virtual globe]] * [[Virtual globe]]
* [[Virtual reality]] * [[Virtual reality]]
 +* [[NECA Project]]
 +* [[OpenSimulator]]
 +* [[Open Wonderland]]
 +* [[Sinespace]]
* [[Web3D Consortium]] * [[Web3D Consortium]]
-* [[Second Life]] 
-* [[SmallWorlds]] 
-*[[Lyoko]] 
-*[[The Wired]] 
-*[[VRML]] 
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A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, two or three-dimensional graphical representations, or live video avatars with auditory and touch sensations. In general, virtual worlds allow for multiple users but single player computer games, such as Skyrim, can also be considered a type of virtual world.

The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence.

Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.

Massively multiplayer online games depict a wide range of worlds, including those based on science fiction, the real world, super heroes, sports, horror, and historical milieus. The most common form of such games are fantasy worlds, whereas those based on the real world are relatively rare.Template:Original research inline Most MMORPGs have real-time actions and communication. Players create a character who travels between buildings, towns, and worlds to carry out business or leisure activities. Communication is usually textual, but real-time voice communication is also possible. The form of communication used can substantially affect the experience of players in the game.

Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text-based chatrooms. Sometimes, emoticons or 'smilies' are available to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.

See also




Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual world" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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