Adventure  

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-[[Image:The Polar Sea.jpg|thumb|left|200px|''[[The Sea of Ice]]'' (1824) by Caspar David Friedrich]]+[[Image:Doré's caricature of Münchhausen.jpg|200px|thumb|left|
 +[[Doré's caricature of Münchhausen]], a portrait bust of Baron Münchhausen, the archetypical unreliable narrator]]
 +[[Image:Le Voyage dans la lune.jpg|200px|thumb|right|This page '''{{PAGENAME}}''' is part of the [[fantasy]] series.<br><small>Illustration: Screenshot from ''[[A Trip to the Moon]]'' (1902) Georges Méliès</small>]]
[[Image:Wanderer.jpg|thumb|200px|''[[Wanderer above the Sea of Fog]]'' (1818) by Caspar David Friedrich]] [[Image:Wanderer.jpg|thumb|200px|''[[Wanderer above the Sea of Fog]]'' (1818) by Caspar David Friedrich]]
[[Image:Harold Lloyd clutching the hands of a large clock as he dangles from the outside of a skyscraper above moving traffic.jpg |thumb|right|200px| [[Image:Harold Lloyd clutching the hands of a large clock as he dangles from the outside of a skyscraper above moving traffic.jpg |thumb|right|200px|

Revision as of 13:14, 16 May 2021

 Doré's caricature of Münchhausen, a portrait bust of Baron Münchhausen, the archetypical unreliable narrator
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Doré's caricature of Münchhausen, a portrait bust of Baron Münchhausen, the archetypical unreliable narrator
This page Adventure is part of the fantasy series.Illustration: Screenshot from A Trip to the Moon (1902) Georges Méliès
Enlarge
This page Adventure is part of the fantasy series.
Illustration: Screenshot from A Trip to the Moon (1902) Georges Méliès
Wanderer above the Sea of Fog (1818) by Caspar David Friedrich
Enlarge
Wanderer above the Sea of Fog (1818) by Caspar David Friedrich

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An adventure is an exciting experience that is typically bold, sometimes risky or undertaking. Adventures may be activities with some potential for physical danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting or participating in extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal such as the pursuit of knowledge that can only be obtained in a risky manner.

Contents

Motivation

Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventures becomes a major pursuit in and of itself. According to adventurer André Malraux, in his La Condition Humaine (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing."

Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racing and adventure tourism. Adventurous activities can also lead to gains in knowledge, such as those undertaken by explorers and pioneers – the British adventurer Jason Lewis, for example, uses adventures to draw global sustainability lessons from living within finite environmental constraints on expeditions to share with schoolchildren. Adventure education intentionally uses challenging experiences for learning.

Author Jon Levy suggests that an experience should meet several criteria to be considered an adventure:

  1. Be remarkable—that is, worth talking about
  2. Involve adversity or perceived risk
  3. Bring about personal growth

Mythology and fiction

Some of the oldest and most widespread stories in the world are stories of adventure such as Homer's The Odyssey.

The knight errant was the form the "adventure seeker" character took in the late Middle Ages.

The adventure novel exhibits these "protagonist on adventurous journey" characteristics as do many popular feature films, such as Star Wars and Raiders of the Lost Ark.

Outdoors

Adventure books may have the theme of the hero or main character going to face the wilderness or Mother Nature. Examples include books such as Hatchet or My Side of the Mountain. These books are less about "questing", such as in mythology or other adventure novels, but more about surviving on their own, living off the land, gaining new experiences, and becoming closer to the natural world.

Questing

Many adventures are based on the idea of a quest: the hero goes off in pursuit of a reward, whether it be a skill, prize, treasure or perhaps the safety of a person. On the way, the hero must overcome various obstacles to obtain it's reward.

Video games

In video-game culture, an adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.

Nonfiction works

From ancient times, travelers and explorers have written about their adventures. Journals which became best-sellers in their day were written, such as Marco Polo's journal The Travels of Marco Polo or Mark Twain's Roughing It. Others were personal journals, only later published, such as the journals of Lewis and Clark or Captain James Cook's journals. There are also books written by those not directly a part of the adventure in question, such as The Right Stuff by Tom Wolfe, or books written by those participating in the adventure but in a format other than that of a journal, such as Conquistadors of the Useless by Lionel Terray. Documentaries often use the theme of adventure as well.

Adventure sports

There are many sports classified as adventure games or sports, due to their inherent danger and excitement. Some of these include mountain climbing, skydiving, or other extreme sports.

See also





Unless indicated otherwise, the text in this article is either based on Wikipedia article "Adventure" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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