Curvature  

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In mathematics, curvature refers to any of a number of loosely related concepts in different areas of geometry. Intuitively, curvature is the amount by which a geometric object deviates from being flat, or straight in the case of a line, but this is defined in different ways depending on the context. There is a key distinction between extrinsic curvature, which is defined for objects embedded in another space (usually a Euclidean space) in a way that relates to the radius of curvature of circles that touch the object, and intrinsic curvature, which is defined at each point in a Riemannian manifold. This article deals primarily with the first concept.

The canonical example of extrinsic curvature is that of a circle, which everywhere has curvature equal to the reciprocal of its radius. Smaller circles bend more sharply, and hence have higher curvature. The curvature of a smooth curve is defined as the curvature of its osculating circle at each point.

In a plane, this is a scalar quantity, but in three or more dimensions it is described by a curvature vector that takes into account the direction of the bend as well as its sharpness. The curvature of more complex objects (such as surfaces or even curved n-dimensional spaces) is described by more complex objects from linear algebra, such as the general Riemann curvature tensor.

The remainder of this article discusses, from a mathematical perspective, some geometric examples of curvature: the curvature of a curve embedded in a plane and the curvature of a surface in Euclidean space.

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Unless indicated otherwise, the text in this article is either based on Wikipedia article "Curvature" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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