Fantasy tropes and conventions  

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Kunstformen der Natur (1904) by Ernst Haeckel
Kunstformen der Natur (1904) by Ernst Haeckel
Fantasy or fantastique?

There are many elements that show up throughout the fantasy genre in different guises. Worldbuilding in particular has many common conventions, as do, to a lesser extent, plot and characterization.

Many works of fantasy operate with these tropes; many others use them in a revisionist manner, making the tropes over, for reasons from comic effect, to creating something fresh (a method that often generates new clichés), to objections to the effect of the old tropes.

Examples include the fight of good vs. evil, a Dark Lord, a hero on a quest, magic, an interest in Medievalism and The Ancient World and the presence of sentient "races".

Unless indicated otherwise, the text in this article is either based on Wikipedia article "Fantasy tropes and conventions" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on original research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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