Grand Theft Auto
From The Art and Popular Culture Encyclopedia
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Grand Theft Auto (GTA) is a video game series which debuted in 1997. It has courted a great deal of controversy in its time, the contention revolves around the game play's focus on illegal activities, in comparison to the "hero" role found in most games. Grand Theft Auto III and subsequent games have more prevalent voice acting, and fictional radio stations, which simulate driving to music with disc jockeys, radio personalities, commercials, talk radio, pop music, and American culture.
Gameplay
The games allow the player to take on the role of a criminal in a city, typically a lowly individual who rises in the ranks of organised crime over the course of the game. Various missions are set for completion by the figureheads of the city underworld, generally criminal, which must be completed to progress in the game's plot. Bank robberies, assassinations, and other crimes, but occasionally taxi driving, firefighting, pimping, street racing, or learning to fly are also involved.
The Grand Theft Auto series is notable for the large amount of freedom given to the player in deciding what to do. Unlike most action games, which are structured as a single track series of levels, in GTA the player can pick and choose which missions they want to undertake, and their relationship with various powers are changed based on these choices. Players also often cite the music, humor, and "stress relieving factor" of the series in explaining its appeal. The vast cities of the games can also be roamed freely at any point in the game with many accessible buildings.
Music
Listen to real music on fictional radio stations SF-UR, Paradise FM and Master Sounds 98.3, based in the fictional universe of GTA. Fictional states include San Andreas. Fictional cities include San Fierro and Vice City.
See also