Hypertext fiction
From The Art and Popular Culture Encyclopedia
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- | '''Laurence Sterne''' ([[November 24]], [[1713]] – [[March 18]], [[1768]]) was an [[Ireland|Irish]]-born [[England|English]] [[novelist]] best-known for his novel ''[[The Life and Opinions of Tristram Shandy, Gentleman]]'', adapted for film in the early 2000s by [[Michael Winterbottom]] as ''[[A Cock and Bull Story]]''. | + | '''Hypertext fiction''' is a genre of [[electronic literature]], characterized by the use of [[hypertext]] links which provides a new context for non-linearity in "literature" and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in [[interactive fiction]]. |
- | ==See also== | + | |
- | *[[Hypertext fiction]] | + | |
+ | The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. [[Vladimir Nabokov]]'s ''[[Pale Fire]]'' (1962) and [[Julio Cortázar]]'s ''[[Rayuela]]'' (1963; translated as ''Hopscotch'') are early examples (predating the word ''[[Hypertext#History|hypertext]]''), while a common pop-culture example is the "[[Choose Your Own Adventure]]" format of young adult fiction. | ||
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Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links which provides a new context for non-linearity in "literature" and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.
The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. Vladimir Nabokov's Pale Fire (1962) and Julio Cortázar's Rayuela (1963; translated as Hopscotch) are early examples (predating the word hypertext), while a common pop-culture example is the "Choose Your Own Adventure" format of young adult fiction.