Hypertext fiction
From The Art and Popular Culture Encyclopedia
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The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. [[Vladimir Nabokov]]'s ''[[Pale Fire]]'' (1962) and [[Julio Cortázar]]'s ''[[Rayuela]]'' (1963; translated as ''Hopscotch'') are early examples (predating the word ''[[Hypertext#History|hypertext]]''), while a common pop-culture example is the "[[Choose Your Own Adventure]]" format of young adult fiction. | The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. [[Vladimir Nabokov]]'s ''[[Pale Fire]]'' (1962) and [[Julio Cortázar]]'s ''[[Rayuela]]'' (1963; translated as ''Hopscotch'') are early examples (predating the word ''[[Hypertext#History|hypertext]]''), while a common pop-culture example is the "[[Choose Your Own Adventure]]" format of young adult fiction. | ||
+ | == See also == | ||
+ | *[[Interactive novel]] | ||
+ | *[[Cybertext]] | ||
+ | *[[Hypertext poetry]] | ||
+ | *[[Storyspace]] | ||
+ | *[[Text adventure]] | ||
+ | *[[Visual novel]] | ||
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Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links which provides a new context for non-linearity in "literature" and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.
The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. Vladimir Nabokov's Pale Fire (1962) and Julio Cortázar's Rayuela (1963; translated as Hopscotch) are early examples (predating the word hypertext), while a common pop-culture example is the "Choose Your Own Adventure" format of young adult fiction.
See also