Ludic fallacy
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The ludic fallacy, identified by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations".
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See also
- Congruence bias
- Déformation professionnelle
- Demarcation problem
- Focusing effect
- Hindsight bias
- Unexpected hanging paradox
- Map-territory relation
- Quasi-empiricism in mathematics
- We (novel)
- Wicked problem
- Kouska's fallacy
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