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 +In 2018, [[Adrian Mróz]] published a paper in the academic journal ''[[:pl:Kultura i Historia|Kultura i Historia]]'', where the "idea of Selection for Societal Sanity" from the game is "applied into a philosophical framework based on select concepts from [[Bernard Stiegler]]'s writing and incorporating them with current events such as post-truth or fake news in order to explore the role of ''[[techne]]'' and filtration within social organizations and individual ''[[Psyche (psychology)|psyches]]''." He notes that, despite being released in an era of [[Neoliberalism|neoliberal]] dominance, the game's themes resonate with current affairs in the late 2010s, such as post-truth, the collapse of [[political correctness]], [[cognitive dissonance]], and "the problem of filtering within a society flooded by information." [[IGN]] said its "[[Fourth wall|fourth-wall]]-obliterating final act posed a number of terrifying questions about the overload of data in the [[information age]], and how technology has led to an increasingly shaky definition" of "reality," and has drawn comparisons to [[deep fakes]], [[machine learning]], and [[information warfare]].
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Metal Gear Solid 2: Sons of Liberty is a stealth game developed and published by Konami for the PlayStation 2 on November 13, 2001. It is the fourth Metal Gear game written and directed by Hideo Kojima.


In 2018, Adrian Mróz published a paper in the academic journal Kultura i Historia, where the "idea of Selection for Societal Sanity" from the game is "applied into a philosophical framework based on select concepts from Bernard Stiegler's writing and incorporating them with current events such as post-truth or fake news in order to explore the role of techne and filtration within social organizations and individual psyches." He notes that, despite being released in an era of neoliberal dominance, the game's themes resonate with current affairs in the late 2010s, such as post-truth, the collapse of political correctness, cognitive dissonance, and "the problem of filtering within a society flooded by information." IGN said its "fourth-wall-obliterating final act posed a number of terrifying questions about the overload of data in the information age, and how technology has led to an increasingly shaky definition" of "reality," and has drawn comparisons to deep fakes, machine learning, and information warfare.



Unless indicated otherwise, the text in this article is either based on Wikipedia article "Metal Gear Solid 2: Sons of Liberty" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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