Video game
From The Art and Popular Culture Encyclopedia
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== See also == | == See also == | ||
*[[Tetris]] | *[[Tetris]] | ||
+ | *[[Virtual reality]] | ||
*[[The music in GTA]] | *[[The music in GTA]] | ||
*[[Breaking the fourth wall in video games]] | *[[Breaking the fourth wall in video games]] |
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Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. After a disastrous collapse of the industry in 1983 and a subsequent rebirth two years later, the video game industry has experienced sustained growth for over two decades to become a $10 billion industry rivaling the motion picture industry as the most profitable entertainment industry in the world.
See also
- Tetris
- Virtual reality
- The music in GTA
- Breaking the fourth wall in video games
- Video game addiction
- Myst
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Video game" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.