Virtual reality
From The Art and Popular Culture Encyclopedia
“THE MATRIX HAS its roots in primitive arcade games […] in early graphics programs and military experimentation with cranial jacks. […] Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data.” --Neuromancer (1984) by William Gibson |
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Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
See also
- 16K resolution
- 360-degree video
- AlloSphere
- Computer-mediated reality
- Diorama
- Extended reality
- Haptic suit
- Holographic universe
- Hyperreality
- Mixed reality
- Virtual body
- Virtual globe
- Virtual machining
- Metaverse
- Virtual tasteTemplate:Div col end Template:Clear
- Comparison of virtual reality headsets