Virtual reality  

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 +“[[The Matrix|THE MATRIX]] HAS its roots in primitive [[arcade game]]s […] in early graphics programs and military experimentation with cranial jacks. […] [[Cyberspace]]. A [[consensual hallucination]] experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the [[nonspace]] of the mind, clusters and constellations of data.” --''[[Neuromancer]]'' (1984) by William Gibson
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-'''Virtual reality''' ('''VR''') is a technology which allows a user to interact with a [[computer-simulated]] environment, be it a real or imagined one. Most current virtual reality [[Surroundings|environments]] are primarily visual experiences, displayed either on a [[computer screen]] or through special or [[Stereoscopy|stereoscopic displays]], but some simulations include additional sensory information, such as sound through speakers or [[headphones]].+'''Virtual reality''' ('''VR''') is a [[Simulation|simulated]] experience that can be similar to or completely different from the real world. [[Applications of virtual reality]] include entertainment (particularly [[video game]]s), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include [[augmented reality]] and [[mixed reality]], sometimes referred to as [[extended reality]] or XR.
 + 
 +== See also ==
 + 
 + 
 +* [[16K resolution]]
 +* [[360-degree video]]
 +* [[AlloSphere]]
 +* [[Computer-mediated reality]]
 +* [[Diorama]]
 +* [[Extended reality]]
 +* [[Haptic suit]]
 +* [[Holographic universe]]
 +* [[Hyperreality]]
 +* [[Mixed reality]]
 +* [[Virtual body]]
 +* [[Virtual globe]]
 +* [[Virtual machining]]
 +* [[Metaverse]]
 +* [[Virtual taste]]{{div col end}} {{clear}}
 +* [[Comparison of virtual reality headsets]]
 + 
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THE MATRIX HAS its roots in primitive arcade games […] in early graphics programs and military experimentation with cranial jacks. […] Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data.” --Neuromancer (1984) by William Gibson

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Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.

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Unless indicated otherwise, the text in this article is either based on Wikipedia article "Virtual reality" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

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